Contact: Halle Eavelyn, HyperBole Studios
Voice: (425)373-5230, Fax: (425)373-9370
For Immediate Release
VIRTUALCINEMA® EXPANDS BREAKTHROUGH
HyperBole Studios Awarded Second Software Patent
(October 2, 2000 - Seattle, WA) HyperBole Studios announced
that VirtualCinema, its interactive software engine, has been
granted US Patent No. 5,999,172. The patent expands the intellectual
property rights of HyperBole Studios for methods used by VirtualCinema
in creating interactive video-based entertainment and other products.
The company has an additional US patent application pending.
The patent adds 50 new claims to the earlier patent given
to HyperBole Studios for VirtualCinema, which was first created
in 1992. VirtualCinema is a set of design principles, a cross-platform
engine, an interface design, and an authoring tool that enables
developers and producers to unite traditional Hollywood filmmaking,
cinematic storytelling, and deep interactivity to produce elegant,
integrated interactive experiences.
VirtualCinema allows "viewsers" to become the main
character in an interactive movie, game, or training experience.
The engine, which can also use animated Flash assets and still
graphics, was created specifically for live-action assets. Seamlessly
combining video clips from a database, each viewser can determine
the path of the experience inside the immersive environment.
The engine also has a psychology engine built into it which
tracks user choices and weighs them in emotional categories which
feed back into the engine, further altering the experience.
HyperBole is now licensing the engine and its associated authoring
tools, and continues to developVirtualCinema; an online version
of the engine is in beta now. The company has just begun a round
of fundraising for the broadband applications of its technology.
HyperBole Studios, a creator of world-class interactive entertainment,
was founded in 1990 by Greg Roach, one of the country's foremost
interactive designers. Its interactive engine, VirtualCinema,
and award-winning interactive entertainment have consistently
broken new ground in the interactive entertainment market.
HyperBole Studios and VirtualCinema are registered trademarks
of HyperBole Studios.
2001, HyperBole Studios, All Rights Reserved